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AI Insights · Timothy · April 2024

Top 5 io Games on Android in Oman in Q1 2024

In Q1 2024, top io games on Android in Oman showed varied trends in downloads, revenue, and active users, with notable performances from titles like Snake.io and Worms Zone.

Top 5 io Games on Android in Oman in Q1 2024

During the first quarter of 2024, the top io games on the Android platform in Oman exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how these games fared:

Snake.io - Fun Snake .io Games saw a steady pattern in weekly downloads, starting the quarter with around 5.1K and peaking at 7.4K in the second week of January. The game experienced a decline towards the end of the quarter, with downloads dropping to 3.1K by late March. Revenue fluctuated modestly, with a peak of $6 in the second week of January and another high of $5 in mid-March. Active users started strong at 54.2K in the first week, reaching a high of 62.8K in the second week, but gradually declined to 48.9K by the end of March.

Worms Zone .io - Hungry Snake experienced varied weekly downloads, with a notable peak of 6.4K in the fourth week of January. Revenue for the game showed minor fluctuations, with a high of $23 in the first week and several smaller peaks, including $17 at the end of January. Active users increased from 24.3K in the first week to a peak of 38.6K in the fourth week, followed by a gradual decrease to 22.3K by the end of March.

Snake Clash! had a gradual increase in weekly downloads, beginning with 789 in early January and reaching up to 2.6K by mid-March. Revenue showed minor gains, peaking at $18 in the first week of February. Active users for this title rose consistently throughout the quarter, starting at 1.8K and reaching 5.7K by the end of March.

Paper.io 2 saw a peak in weekly downloads of 1.9K in late January, with a general downward trend to 447 by the end of March. Active users increased from 3K in early January to a peak of 5.2K in the fourth week, then settled at around 2.8K by the end of the quarter.

State.io — Conquer the World exhibited stable weekly downloads, with minor peaks such as 939 in the fourth week of January. Revenue remained minimal, peaking at $6 in early March. Active users varied slightly, starting at 2.6K and peaking at 3.1K by the end of January, before stabilizing around 2.6K by the end of March.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024